Version 7.66 du 08/09/2013- Includes new content, new gameplay elements and a number of graphical enhancements and optimizations as well as the new tactical mode of game play.
Version 7.65 du 10/02/2013Renderer/Client- HD lightmaps.
- Alpha and soft shadows in lightmaps.
- Major performance increases in bsp rendering.
- IQM mesh animation now handled in GPU for major peformance gains.
- Major optimizations in particle rendering.
- New glass shader effects.
- Fixed issues with ATI and shaders.
- Player shadows now use only shadowmapping.
- 4 sample PCF dithering for soft shadowmaps.
- Improvements to water shader effects.
- Cubemap shaders added for bsp and meshes.
- Cull no-draw(caulking, etc) at map load.
Gameplay- TCA now best two out of three.
- Fixed issue with Mind Eraser and team games.
- Fixed issue with teleporters moving up when used.
- Compensate for the disruptor zoom by reducing input sensitivity.
- Weapon switching has been made significantly faster.
- Fix hitboxes for crouched player models.
- Ghost mode now works like other games: you see what the ghosted player sees.
- Improvements to demo playback.
- Fixed issues with weapon bob getting stuck.
New Content- New armor models.
- New shaders for various weapon/item models.
- Various player models received poly increases for smoothness.
- HD lightmaps added for a variety of levels.
- New menu shaders.
- Documentation updated.