Version 2027 du 28/03/2026- Animation : Fixed an issue when the Material Editor and Trackview were both open where scrubbing the timeline with an animated material could send incorrect change notifications to Trackview and cause unnecessary refreshes.
- Animation : Resolved a problem with the Skin modifier where the Remove Zero Weights functionality was not properly modifying the weight data on the mesh. This would cause the weight data to be recalculated on a refresh and show the removed data as reappearing.
- Animation : Resolved a crash that would occur when wiring parameters if the destination controller that is being connected or disconnected with wiring is also actively displayed in the Motion Command Panel MAXX-80781
- Animation : Fixed a crash that would occur with Biped when adjusting your Biped animation in the Workbench and your Biped rig utilizes twist bones/links.
- Animation : Fixed a crash that would occur with Biped when combining Biped's sub-animation and IK target functionality.
- Animation : Resolved a crash that could occur when saving a CAT clip when there is no animation data in the CAT layer (or any of the CAT layers).
- Animation : Fixed an error when running a Cloth simulation in 3ds Max 2026, 2026.1, or 2026.2. Users reported that the simulation results were not similar to what was produced in previous versions of 3ds Max such as 2025 or 2024 using the same data. 3ds Max 2026.3 restores the previous Cloth simulation behavior.
- Animation : Added a new optional property called "tag" to Transform List Controllers. Tags can be found through MAXScript to make changes to Transform List Controller data.
- Animation : Fixed a performance issue in the Skin modifier's voxel engine compute.
- Animation : Fixed a crash in Skin modifier when removing a bone through the MAXScript interface.
- Animation : Improved performance of Skin modifier data imported through FBX. Customers could see a faster performance improvement on loading FBX data with skin data into 3ds Max.
- Animation : Improved performance of the Skin modifier when adjusting vertex weights. Any vertex weight changes, such as adding / removing bones, changing bone affect limit, and so forth will be processed faster.
- Animation : Fixed an issue that was introduced in 2024.2 where skin data from FBX files might import incorrectly and cause bone weights to be inaccurately assigned to vertices.