Version 2027.2 du 05/08/2026- Color Management : Improved missing OCIO config handling in Color Management Settings.
- Color Management : Color management settings are now restored if an OCIO config file is missing and then restored.
- Color Management : Corrected Color Events so values from the Color Picker return in the 0-255 range.
- Color Management : Fixed Object Color > By Layer to display the correct color.
- Core : Resolved a .NET Unhandled Exception when refreshing Scene Explorer tree view.
- MAXScript : Fixed a crash that could occur with .NET when opening a WPF window.
- MAXScript : Fixed inconsistent deleted handler calls for scripted plugins and prevented a garbage collection exception when the handler placed the plugin back in use.
- MAXScript : Fixed a runtime error that occurred when working with .NET unsigned integer types.
- Modeling : Fixed TurboSmooth objects not rendering in V-Ray when used with TyFlow's TyCache.
- Modeling : Resolved an issue where the Smart Bevel result could be formed as linear when Depth was not set to 0.
- Modeling : Improved Smart Bevel results for junctions that intersect faces chamfered before Smart Bevel was applied.
- Modeling : Prevented the Freehand object from increasing the Command Panel width.
- Modeling : Resolved an issue where Animation > Presets > Load Preset left an invalid Undo stack string after a file merge.
- Viewports : Resolved an issue where OSL maps appeared black in the viewport when Realistic Materials with Maps was enabled.
- UI : Autodesk Assistant now has a minimum docked size of 248 x 600 pixels, ensuring it remains usable when docked.
Version 2027.1 du 04/07/2026- Animation Fixed : Improved the Linked XForm modifier to clean up Track View node structures when the modified object is removed. Scenes with orphaned node structures that are loaded in 3ds Max 2027.1 are also cleaned up.
- Animation Fixed : Added skinMod.ini to the plugincfg folder so users can set a default Bone Affect Limit for the Skin modifier. A skinOps.reloadIni() MAXScript call reloads this file at runtime.
- Animation Fixed : Skin Wrap Convert to Skin now raises the Bone Affect Limit based on source weight data to preserve all weights.
- Animation Fixed : Updated the Skin modifier to raise its Bone Affect Limit when loading an .env file that needs more bone influences than the current setting.
- Color Management Fixed : Updated bitmap reload behavior to automatically apply the previously set color management settings when a bitmap is reloaded in 3ds Max.
- Core Fixed : Fixed a crash when moving or deleting an XRef object referenced by a Volume Select modifier.
- Core Fixed : Updated the Expand Children and Collapse Children options in the Create panel search widget right-click popup menu to be enabled only when the selected parent category has collapsible sub-categories.
- FBX Fixed : Fixed a crash when exporting FBX animation data from scenes where a LOD utility node had no parent or container.
- MAXScript Fixed : Fixed a crash on scene load caused by a scripted custom attribute definition in a persistent global variable when no attribute instance had been saved.
- MAXScript Fixed : Fixed an issue where using RemoveDictValue then assigning a value to another key could produce two dictionary entries with the same key.
- MAXScript Fixed : Resolved an issue when accessing the Noise modifier's SubAnim #rough data through MAXScript.
- Modeling Fixed : Resolved Array modifier objects not aligning to edges of non-planar faces when using the Surface > Edge Center distribution method.
- Modeling Fixed : Resolved multiple pick buttons in a modifier panel remaining checked at the same time, which caused incorrect pick-mode behavior.
- Modeling Fixed : Fixed Noise Plus in WorldXYZ mode not updating the noise result when the object was animated with keyframes.
- Modeling Fixed : Fixed the Boolean modifier dot manipulator not being interactable when using Manipulate Mode in the viewport.
- Modeling Fixed : Improved Smart Bevel Arc Cleanup to catch and remove arc edges that were previously missed.
- Modeling Fixed : Fixed Noise Plus at small Scale values producing four identical repeating quadrant patterns on the object surface.
- Modeling Fixed : Fixed the Boolean modifier incorrectly flagging edges as part of the intersection selection during mesh reconstruction.
- Modeling Fixed : Improved Smart Bevel Arc Cleanup to merge edges at the start or end of an edge sequence when they are within the distance cleanup threshold.
- Modeling Fixed : Improved Conform modifier surface hit detection when the modified object is not positioned directly over the target mesh.
- Modeling Fixed : Fixed a regression from 3ds Max 2024 where Volume Select could no longer use Particle Flow data to drive a vertex selection.
- Modeling Fixed : Resolved an issue where Smart Bevel did not limit the bevel when the result reached a 90-degree edge with very small distances and long, thin faces, which could leave a hole in the mesh.
- Modeling Fixed : Improved Smart Bevel limiting detection when the bevel width cutback approaches a junction corner on the modified object, preventing results from crossing in these circumstances.
- Modeling Fixed : Resolved an issue where Smart Bevel failed to process a sequence of edges correctly, which could result in holes in the geometry.
- Modeling Fixed : Resolved an issue where Smart Bevel produced a spike or fan of edges that deviated from the bevel direction at a corner.
- Modeling Fixed : Updated the Z Aware removal for the Array modifier to better support Spline Radial distribution and to disable the option for Phyllotaxis and Surface distributions.
- Modeling Fixed : Fixed an issue where the interpolated surface generated by Smart Bevel could become scrambled or twisted, resulting in polygons that did not connect between the two sides as intended.
- Modeling Fixed : Resolved an issue where the Extrude modifier loaded all instanced modifiers in a Z-up direction instead of using the local Z direction when loading scenes from 3ds Max 2026 or earlier.
- Rendering Fixed : Added an option to display up to 30 sub-material sample slots in the Multi/Sub-Object Material, up from 10. This is useful on large monitors and can be set in 3dsmax.ini using the Num Displayed Subs key, or through the MAXScript UpdateNumDisplayedSubs method.