Version 2027 du 30/03/2026- Animation : Corrected incorrect print timeControl value.
- Animation : Resolved crash when selecting keyframe and deleting related DAG node.
- Animation : Fixed a crash when creating an Alembic cache from certain files.
- Animation : Fixed View Sequence Time option in Maya to be disabled after being enabled.
- Animation : Fixed scaling a clip in the Time Editor causing animation curves to display incorrectly in the Graph Editor.
- Animation : Implemented handoff data between generation items in MotionMaker.
- Animation : Fixed Motion Trail keys not translating properly on Y axis after custom offset.
- Animation : Fixed Frame All and Frame Selection not working properly when Orient Joint to World is disabled and number of joints is large.
- Animation : Removed invalid MFnSkinCluster.setWeights warning for specified weights required modification for normalization.
- Animation : Fixed Rotate Manipulator breaking when switching between DG and Parallel Evaluation modes.
- Animation : Corrected Atom exporter Unknown Time Unit modifying animation start frame in Maya.
- Animation : Fixed Sequencer copy or paste of shot resetting the image resolution.
- Animation : Prevented tangent modification for Graph Editor curves locked from Animation Layer Editor.
- Animation : Time Slider bookmarks do not draw the end frame.
- Animation : Behavior differences using cmds.bakeResults in Maya 2020 versus Maya 2023.
- Animation : Playblast is not displayed correctly if Override Viewport is on at startup.
- Animation : Geometry jumps to origin when joint has a non-uniform scale.
- Animation : MFnSkinCluster.influenceObjects RuntimeError: Unexpected Internal Failure.
- Animation : Crash when snap-translating a locator in Parallel Evaluation Mode.
- Animation : Image Plane node not properly integrated into Parallel Evaluation.
- Animation : Parent constraint does not evaluate as expected with joint as target.
- Animation : Changes are not reflected on the mesh when undoing rig translation.
- Animation : Abnormal geometry behavior when using DQ skinning and non-rigid transformations.
- Animation : ATOM Import is creating keyframes on undesired objects.
- Animation : Invisibility evaluator in the Evaluation Toolkit can cause a crash when display layers are toggled on and off.
- Animation : .outSmoothMesh not evaluating correctly on reorder.
- Animation : Custom evaluator cleanup causing errors and crash.
- Animation : Cycle error when toggling visibility of evaluators.
- Animation : Playblast from Camera Sequencer does not play multiple sound files.