Nouveautés & Corrections
Changes/New features
- Added more intuitive vista style task dialog when a terrain or sector is about to be closed, which was not yet saved.
- Added possibility to store settings in auto texturing dialog.
- Improved splatting export to 3D Game Studio exporter
- Added online help system to terrain properties/creation dialog.
- Added possibility to specify user defined resource directories for textures, objects, vegetation files, and sounds.
- Added support for Ogre mesh.xml files for static objects, trees, and grasses.
- Added Ogre DotScene exporter.
- Added new export options to texture splatting alphamap exporter (border pixel, scaling, multi channel (RGB + RGBA) support).
- Added support for Quake .mdl and .md2 mesh files for static objects, trees, and grasses.
- It is now possible to specify whether one or two border pixels are exported in all texturemap exporters.
- Normal map exporter now exports border pixels for a smooth transition between patches.
- Object dragging with the coordinate system axes in 3D view now works correctly.
- Added .tga, .pnm, .raw, .sgi, and .pcx as supported bitmap export formats.
- Added texturemap and texture splatting export to 3D Game Studio .hmp exporter.
- Improved quality of 3D preview rendering (within objects and vegetation managers).
- Added 3D preview in objects and vegetation tool dialogs.
- Added editing settings to 3D objects and trees.
- Added precise picking of objects and trees for all file formats (in earlier versions only .x files supported precise picking)
- Added multi object selection for trees, objects, and sounds.
- Added snap-to-grid functionality for trees and objects..
- Full Windows Vista support.
- New camera flight mode called straight flight.
- Activated the filter editmode for 2D view mode.
- Mesh exporter can now specify the size of the exported texture maps.
- Added user configurable keyboard settings.
- Added vertex reduction to all mesh exporters.
- The template based scene exporter can now export lightmap, use power-of-2 textures, and can iterate through the exported patches of a sector.
- Added support for collada mesh files as objects, trees, and grasses.
- Added a 3D Game Studio exporter.
- Improved some material issues for object/mesh file loading.
- Restructured object, texture, and vegetation manager which can now use an arbitrary number of sub directories to organize the resource files.
- More efficient whole terrain export.
- L3dt importer can now import textures.
- Added support for pressure sensitive graphics tablets.
- Objects, trees, and grasses are still recognized correctly if file extension is missing; so one can change the import format of objects easily.
- Added object name for object placements.
- Increased 3D viewing distance.
- Objects, trees, and grasses can now have individual global scales.
- Tool windows now work a lot better: easier scrolling and less flickering.
- New and better working coordinate system for dragging and rotation objects in 3D.
- New tool window structure with categorization and special info tool dialogs.
- Added a scale reference object.
- Added redo functionality.
Bugfixes
- Fixed bug #B00053 texture transition is rendered too dark if ambient light is brighter than the diffuse light.
- Fixed bug #B00052 some problems when not executed with administrative rights (especially under Vista)
- Fixed bug #B00051 heightmap changes in surrounding sectors can not be undone in some situations.
- Fixed bug #B00050 3D sound not played correctly on some system configurations.
- Fixed bug #B00049 some times crashing when using the object/tree manager if a sector is opened for detail editing at the same time.
- Fixed bug #B00048 corrected terrain scaling for 3D GameStudio .hmp export.
- Fixed bug #B00047 SpaceMouse height over ground change not working correctly in 1st-person flight mode.
- Fixed bug #B00046 2d tools, sound placements, and object selection not correctly drawn on Windows Vista.
- Fixed bug #B00045 visible seams for exported textures and lightmaps with a patch size of 64 and using power-of-2 textures.
- Fixed bug #B00044 crash during multi sector terrain export.
- Fixed bug #B00043 problem with duplicated IDs after copying object, tree, and sound placements.
- Fixed bug #B00042 wrong loaded lightmap definition colors.
- Fixed bug #B00041 crash during lightmap creation.
- Fixed bug #B00040 wrong 2D water rendering, if sector overwrites terrain definition and not water definition is applied.
- Fixed bug #B00039 too bright texture transitions if dynamic lighting is used.
- Fixed bug #B00038 system identification for Standard and Professional Edition not working, if user does not have admin rights.