Version 4.4.2 du 03/01/2024- General : Fix: Various potential crashes.
- General : Fix: Clear active console messages when resuming from paused state.
- General : Fix: Make sure VTOLs retreat to repair when attached to VTOL Strike/CB.
- Campaign : Fix: Move a spawn position on Gamma 3.
- Multiplayer : Fix: Do not split departing player research centers with team in non-shared research mode.
- Other : Fix: Use std::make_{unique,shared} instead of raw new.
Version 4.4.1 du 25/11/2023- General : Fix: Potential corrupt game config file issue.
- General : Fix: Loading old maps with invalid map tile numbers.
- General : Fix: Text input handling of virtual key codes, CTRL+V paste, and displaying virtual key names.
- General : Fix: aiBestNearestTarget throttling.
- General : Fix: Log spam for multi-weapon bodies.
- General : Fix: Spawn position of first clone in clone cheat.
- General : Fix: Bring back the 3 turret Ultimate Scavenger truck, Delay Ultimate Scavenger Helicopters a bit.
- General : Fix: Always tell VTOLs to rearm after their VTOL Strike/CB sensor dies.
- General : Fix: Check for non-default sensor/ecm stats like with repair.
- General : Fix: Various crashes and memory leaks.
- Graphics : Fix: Handling of MAX_VERTEX_OUTPUT_COMPONENTS on OpenGL < 3.2.
- Graphics : Fix: Additional fixes for fallback shaders, gfx_api logging.
- Graphics : Fix: [OpenGL] Additional error handling for init.
- Graphics : Fix: Model connectors for Ultimate Scavenger Helicopters.
- Graphics : Fix: DROID_PERSON model display size.
- Campaign : Fix: Remove unused artifact label from Alpha 3.
- Campaign : Fix: Repair Facility ID on Alpha 9.
- Campaign : Fix: Command/Build reticule init for LDS_EXPAND_LIMBO missions.
- Multiplayer : Add: Chat Options UI, host mute / options.
- Multiplayer : Fix: Player mute state handling.
- Multiplayer : Fix: Non-builtin map replay desync.
- Multiplayer : Fix: Allow hosts to pre-configure all team slot choices.
- Multiplayer : Fix: Sort loading players by position.
- Multiplayer : Fix: Grey-out button for AI difficulty if not host.
- Multiplayer : Fix: Adjust how pending disconnects are handled.
- Multiplayer : Fix: Kick message appearing for map change.
- Multiplayer : Fix: Mod hashing issue.
- Multiplayer : Fix: Refactor NETallowJoining, add async join approval support.
- Other : Fix: Clean-up undocumented (and unused) eventKeyPressed.