Version 4.5.3 du 31/08/2022- Compiled with latest devkitPPC/libogc.
- Updated to latest Snes9x.
- Added "Enable Turbo Mode" toggle to the Video Settings menu (based on InfiniteBlueGX's code).
- Updated translations.
- Improved forwarder support.
- Added ability to use "Original" render mode in 480p configurations.
- Added new speeds for Super FX overclocking.
- Added a toggle to hide/show the SRAM save button in the save menu UI.
- Added Scale2x video filter and rename Scanlines filter.
- Adjusted scanline filter.
Version 4.5.2 du 12/02/2022- Added support for Mayflash 2-port SNES USB adapter.
- Added L+R+START for back to menu for Wii Classic Controller.
- Updated French translation.
- Fixed issue with displaying screenshots.
- Fixed SD2SP2 / SD gecko issues (again).
- Changed max game image dimensions to 640x480 to support screenshots.
- Fixed .bs files not appearing.
- Compiled with latest devkitPPC/libogc.
- Added ability to change the player mapped to a connected controller.
- Corrected aspect ratio by changing viWidth to 644 (vaguerant).
- Significant memory usage reductions (fonts and loading cover images).
- Compiled with latest devkitPPC/libogc.
- Fixed graphical glitches on GameCube port.
- Translation updates.
- Added Wii U vWii Channel, widescreen patch, and now reports console/CPU speed.
- Upstream updates for Snes9x.
- BS-X rom is now optional. If missing, will load directly into the game.
- Fixed 3rd party controllers (again).
- Fixed GameCube version issues with SD2SP2.
- Fixed box art not working on GameCube.
- Fixed some 3rd party controllers with invalid calibration data.
- Disable ROM information display by default.
- Updates from Snes9x.
- Added support for serial port 2 (SP2 / SD2SP2) on Gamecube.
- Xbox 360/Hornet controller support.
- Compiled with latest libraries.
- Added retrode support.
- Added L+R+START trigger to go back to emulator.
- Added option to show local time.
- Fixed buttons for all SNES peripherals.
- Fixed bg_preview image.
- Fixed ZL button mapping for Wii U GamePad.
- Fixed SuperFX2 Core Speed (Yoshi's Island was running too fast).
- Fixed Dragon Ball Z Hyper Dimension black screen.
- Reduce compile time by unmacro Tile file.
- Other minor fixes.