Version 5.7.0 du 15/11/2025- Advanced open world creation : The Procedural Content Generation framework (PCG) is now Production-Ready! PCG enables you to quickly populate environments, introduce natural variety, and deliver more engaging game experiences in less time. This release delivers a number of enhancements that make it even easier and more efficient to create unique, large-scale worlds that are both dynamic and visually rich.
- Advanced open world creation : Case in point, the new PCG Editor Mode offers a library of customizable tools built on the PCG framework, including the ability to draw a spline, paint points, or create a volume. Each tool is linked to a PCG Graph, giving you real-time parameter control, standalone executability for asset workflows, and the ability to create new tools to expand your library against your project needs—without writing a single line of code. It’s a great way to get familiar with the framework and understand its full potential.Coupled with that, PCG GPU compute is now significantly faster, thanks to a number of performance optimizations. In addition, we’ve added support for GPU parameter overrides, enabling you to set different parameters values dynamically when working with GPU nodes.
- Scalable high-fidelity rendering : Creating highly detailed foliage is one thing; rendering worlds densely populated with it efficiently is quite another.
- Scalable high-fidelity rendering : This release introduces Nanite Foliage, an Experimental new geometry rendering system designed for performance, robustness, and scalability. With Nanite Foliage, teams can create and animate dense, high-detail foliage-heavy environments for large open worlds that efficiently render on current-gen hardware.
- Scalable high-fidelity rendering : This massive breakthrough utilizes Nanite Voxels, which automatically and efficiently draw millions of tiny, overlapping elements that read as a solid mass at distance—such as tree canopies, pine needles, ground clutter, and much more—at stable frame rates without cross fades, pops, or the need to author LODs. Nanite Foliage also leverages Nanite Assemblies, reducing storage, memory, and rendering cost, and Nanite Skinning, which determines dynamic behaviors such as wind response.
- Scalable high-fidelity rendering : MegaLights is moving from Experimental to Beta in this release. It enables you to add a magnitude greater number of dynamic shadow-casting lights to your scene, yielding effects such as realistic soft shadows from complex light sources like area lights. This more scalable lighting workflow means you can work more playfully and build bigger, richer, and more complex worlds than ever before.
- Scalable high-fidelity rendering : This release also delivers a big boost to visual fidelity, with new support for directional lights, translucency, shadow-casting for Niagara particles, and more accurate shading and shadowing on hair. There’s also better out-of-the-box performance, improved noise reduction, and less need to manually optimize lights.