Nouveautés & Corrections
- Fixed : Player rotation network synchronization was much more inaccurate than it should be.
- Fixed : saying "rank" sometimes did not show proper values for players using Steam and U.S.G.N. logins
- Fixed : Players now pick up only as many grenades from the floor as they need to get full ammo.
- Fixed : Render VIP voice communications in CT blue instead of black.
- Fixed : It is no longer possible for terrorists to win after a CT win on assassination maps.
- Fixed : Treat ammoin parameters correctly for grenades when using spawnitem or setammo commands.
- Fixed : Correctly drop key items (flag/bomb) when player disconnects from a dedicated server.
- Fixed : It is no longer possible to include the "registered" symbol in player names.
- Fixed : Lua command closeobjects sometimes didn't include objects at the edge of the given radius.
- Fixed : Lua leave and disconnect hooks are now called for all players on mapchange.
- Fixed : Lua leave hook is no longer called if join was never called (e.g. cancelled join or failed map transfer).
- Fixed : Lua leave hook is no longer called with ID 0 on dedicated server shutdown.
- Fixed : Lua endround hook will never receive nil as the delay.
- Fixed : Lua drop hook is now called before the leave hook.
- Fixed : Lua images drawn at player with x>=3 were always rendered with recoil effect offset even if it was disabled via settings.
- Fixed : Buildings spawned by env_building have their Lua object entity properties correctly set.
- Fixed : When wearing custom armor, the icon and text on the HUD are colored correctly according to user's HUD color settings.
- Fixed : When the Satchel Charge is bought via mp_buymenu, clients now correctly see that they bought 1 charge instead of 5.
- Fixed : Correctly check for map existence on Windows clients for maps that have uppercase characters.
- Fixed : Maps with env_item entities edited to fall outside of acceptable item ranges no longer cause game crashes.
- Fixed : Bomb defusal MVPs are correctly assigned.
- Fixed : Make sure hostages spawn with the rotation specified in the map editor.
- Fixed : When server host equips 2 flashbangs via equip and throws one, clients no longer see an empty hand.
- Changed : For delayed round restarts, Lua hook endround is called as soon as the countdown begins, not on actual round restart.
- Changed : Futher optimization on Windows when CS2D is suspended/in background.
- Changed : On startup, the mouse cursor will only be moved to the center of the screen if you are playing in fullscreen mode.
- Changed : Setting "sb_avatars" to 0 will now disable all avatar downloads (instead of only disabling them in the scoreboard).
- Changed : "particles" settings now also affects amount of snow/water player movement particles.
- Changed : Increased fadeout speed of snow particles and ring waves for better performance.
- Added : Filipino translation.
- Added : Belarusian translation.
- Added : Include Steam IDs in listplayers output.